Material System

This section contains technical details about the material system in the Atom Renderer.

ContentsDetails
Material Pipeline Shader InterfaceMaterial pipelines allow adapting material shaders to different render pipelines. The material shader interface is detailed here.
Lua Material Functor APILua material functors allow custom logic for processing material properties. The API is detailed here.
Related topicsDetails
Material System OverviewA overview of the material system and related high-level concepts.

Copyright © 2026 DawnEngine. All rights reserved.

DawnEngine is a commercial 3D engine distributed under the DawnEngine end-user license agreement. Engine binaries and source are proprietary and are not covered by the licenses below.

Documentation only: the prose and templates on this site are a derivative work of Open 3D Engine (O3DE) documentation by the O3DE Contributors, used under CC BY 4.0 (documentation content), Apache 2.0 (site code), and the MIT license (inline code samples).

The open-source 3D engine that DawnEngine is built on top of is Open 3D Engine . DawnEngine is not affiliated with, endorsed by, or sponsored by The Linux Foundation or the O3DE project. “O3DE” and “Open 3D Engine” are trademarks of The Linux Foundation.