Simulation
Vehicle, display-cluster, environment, and sensor simulation for games, training, and aviation-oriented digital twins.
Upstream O3DE core does not ship a built-in PhysX vehicle Gem or multi-display cluster renderer. Dawn Engine delivers both (ClusterDisplay as MVP); Weather, Flight, and SensorSim remain roadmap previews.
| Topic | Description |
|---|---|
| PhysX Vehicle | Raycast wheeled and tracked vehicles on PhysX 5: templates, scripting, tuning, and debug handbook. |
| ClusterDisplay (MVP) | Multi-channel cluster rendering: topology, off-axis projection, and frame sync. |
| Weather (preview) | Planned continuous weather orchestration, surface effects, and aviation atmosphere sampling. |
| Flight (preview) | Planned JSBSim fixed-wing 6-DoF dynamics with large-world and weather integration. |
| SensorSim (preview) | Planned sensor simulation, ROS 2 bridging, and rotorcraft / replay follow-on tracks. |
ClusterDisplay
Enable Dawn Engine ClusterDisplay for multi-node topology, viewport tiling, off-axis projection, and frame-synchronized cluster rendering.
PhysX Vehicle
Learn how to enable the PhysXVehicle Gem, assemble wheeled and tracked vehicles, drive them from input or script, and tune suspension, tires, and tracks.
Weather
Preview of the planned Weather Gem—continuous weather parameters, regional volumes, precipitation effects, and aviation atmosphere sampling for Dawn Engine.
Flight
Preview of the planned FlightDynamics Gem—JSBSim-backed fixed-wing 6-DoF simulation, large-world transforms, and weather environment inputs for Dawn Engine.
SensorSim
Preview of the planned SensorSim stack—camera/lidar sensor simulation, ROS 2 bridging, and follow-on tracks for low-altitude and training use cases.