HDRi Skybox Component

The HDRi Skybox component creates a skybox in your scene by using a cubemap texture. A cubemap texture, or skybox, is an image source asset that’s used to light the scene. The image is made of data per pixel per channel, which represents the number of exposure values (EV), or HDR stops.

Provider

Atom Gem

Limitations

The HDRi Skybox and Physical Sky components are interchangeable skybox solutions. If you have both components or multiples of one component, only the first active skybox will render.

Properties

HDRi Skybox interface

HDRi Skybox properties

PropertyDescriptionValueDefault
Cubemap TextureA cubemap texture that HDRi Skybox supports.A .streamingimage product asset.
ExposureScales the intensity of the exposure. The exposure value unit is EV100 (an EV with 100 international standards organization (ISO)).Float: -20.0 - 20.00.0

Rotate skybox

To rotate the skybox in the O3DE Editor, adjust the Rotation property in the entity’s transform.

Rotate the skybox


Copyright © 2026 DawnEngine. All rights reserved.

DawnEngine is a commercial 3D engine distributed under the DawnEngine end-user license agreement. Engine binaries and source are proprietary and are not covered by the licenses below.

Documentation only: the prose and templates on this site are a derivative work of Open 3D Engine (O3DE) documentation by the O3DE Contributors, used under CC BY 4.0 (documentation content), Apache 2.0 (site code), and the MIT license (inline code samples).

The open-source 3D engine that DawnEngine is built on top of is Open 3D Engine . DawnEngine is not affiliated with, endorsed by, or sponsored by The Linux Foundation or the O3DE project. “O3DE” and “Open 3D Engine” are trademarks of The Linux Foundation.