Audio Environment Component

The Audio Environment component provides access to features of the Audio Translation Layer (ATL) environments. Environments are used to apply environmental effects such as reverb or echo.

Audio Environment component

Audio Environment Properties

NameDescriptionDefault
Default EnvironmentEnter the name of the audio environment to use by default when setting amounts.<Empty>

EBus Request Bus Interface

Use the following request functions with the EBus interface to communicate with other components of your game.

For more information about using the Event Bus (EBus) interface, see Working with the Event Bus (EBus) system.

NameDescriptionParametersReturnScriptable
SetAmountSets the amount of environmental ‘send’ to apply to the default environment, if set.amount - Float value of the amount to setNoneYes
SetEnvironmentAmountSets the amount of environmental ‘send’ to apply to the specified environment.environmentName - Name of ATL Environment to set an amount on; amount - Float value of the amount to setNoneYes

Copyright © 2026 DawnEngine. All rights reserved.

DawnEngine is a commercial 3D engine distributed under the DawnEngine end-user license agreement. Engine binaries and source are proprietary and are not covered by the licenses below.

Documentation only: the prose and templates on this site are a derivative work of Open 3D Engine (O3DE) documentation by the O3DE Contributors, used under CC BY 4.0 (documentation content), Apache 2.0 (site code), and the MIT license (inline code samples).

The open-source 3D engine that DawnEngine is built on top of is Open 3D Engine . DawnEngine is not affiliated with, endorsed by, or sponsored by The Linux Foundation or the O3DE project. “O3DE” and “Open 3D Engine” are trademarks of The Linux Foundation.