Open 3D Engine Asset System Developer Documentation
Open 3D Engine (O3DE) asset system is a key part of managing and loading assets in a project. This section of the Engine Developer Guide provides details on various asset related systems to help developers extend or modify the systems for their needs.
Topics
| Name | Description |
|---|---|
| Metadata Relocation | Learn about how the Metadata Relocation system functions, where the code is, and which file types may or may not be supported. |
| File Type Support | Learn what work is needed to upgrade various file types to fully support metadata relocation. |
Metadata Relocation
Describes the classes that facilitate the Open 3D Engine (O3DE) metadata relocation system, which enables asset files to be moved or renamed without breaking references.
File Type Support
Documentation for developers extending or contributing to the metadata system as part of Open 3D Engine.