Open 3D Engine Metadata File Type Support Developer Documentation
Open 3D Engine (O3DE) metadata system enables moving/renaming assets in a project. This section of the Engine Developer Guide provides details on the work needed to upgrade various systems to fully support metadata relocation.
Topics
| Name | Description |
|---|---|
| Scene Files | Overview of what work is required for scene files (FBX, etc). |
| Texture Files | Overview of what work is required for texture files (PNG, JPG, etc). |
| Prefab Files | Overview of what work is required for prefab files. |
Prefab Files
Overview of the work required for prefab files to fully support the metadata asset relocation
Scene Files
Overview of the work required for scene files to fully support the metadata asset relocation
Texture Files
Overview of the work required for texture files to fully support the metadata asset relocation