Rendering in Open 3D Engine
This section contains tutorials on making custom additions and changes to the Atom Renderer in Open 3D Engine (O3DE).
Atom Gem is enabled in O3DE by default. For more information, refer to Atom Gem.
| Tutorial | Description |
|---|---|
| Create a StandardPBR material | This tutorial walks you through creating your first StandardPBR material using the Material Editor. |
| Material Types and Shaders | A beginner-level tutorial introducing material types and shaders in Atom. Learn how to create a custom material type with a simple AZSL shader. |
| Vertex Deformation for Vegetation Bending Tutorial | Use the Atom Renderer to create a custom material type with custom vertex shaders for vegetation bending. |
| Custom Lighting | Use the Atom Renderer to create a custom material type with custom shaders for six-point lighting on a 2D animation. |
Creating a StandardPBR Material
This tutorial walks you through how to create a StandardPBR material in Atom.
Custom Lighting
A tutorial for custom lighting using a flipbook animation with six-point lighting in the Atom renderer of the Open 3D Engine (O3DE).
Material Types and Shaders
Create a new material type and shader in the Atom renderer.
Vertex Deformation
A tutorial for adding vegetation bending by creating custom a material type and authoring shaders with the Atom Renderer in the Open 3D Engine (O3DE).