The Asset Pipeline and Asset Processing
Topics in this section cover the Asset Pipeline and asset processing, including what source assets are, how they are discovered and tracked, and how they are processed into runtime optimized product assets. There are also guides for Asset Processor, which manages the Asset Pipeline, as well as the Scene Settings and Texture Settings tools, that customize source asset processing. The final guide explains how to create custom Asset Builders with Python Asset Builder.
| Topic Area | Description |
|---|---|
| Asset Pipeline | The Asset Pipeline is the end-to-end process that transforms source assets into runtime optimized product assets. |
| Scene Pipeline | The scene pipeline is a specialized asset builder that imports source scene files and allows scene builders to export scene product assets such as models and animations. |
| Asset Processor | Asset Processor discovers source assets, manages asset process jobs, and maintains the Asset Cache. |
| Scene Source Assets | Information and best practices for creating assets. These topics include details on how to use Scene Settings to customize how meshes, actors, motions, and PhysX colliders are processed. |
| Texture Settings | With Texture Settings, you can customize how source image assets are processed. |
| Asset Types | This table lists O3DE’s supported source asset types and the product assets they generate. |
| Runtime Asset System | Information about using and working with the runtime asset system. |
| Making Custom Asset Types | How to create new custom types of assets for your gem or project |
Asset Pipeline
The complete guide to assets, asset processing, and the Asset Pipeline in Open 3D Engine (O3DE).
Scene Pipeline
The complete guide to scene assets, processing, and the Scene Pipeline in Open 3D Engine (O3DE).
Asset Processor
Asset processing job management in Open 3D Engine (O3DE) with Asset Processor.
Scene Source Assets
With Scene Settings, you can set custom processing options for meshes, actors, motions, and PhysX colliders.
Texture Settings
With Texture Settings, you can set custom processing options for textures, skybox images, and image based lighting (IBL) assets.
Asset Types
Asset Types supported by the Asset Pipeline Open 3D Engine (O3DE).
Custom Asset Types
A guide to the various ways you can create new types of assets and have the engine process and recognize them
Runtime Asset System
Covers the use and working of the Open 3D Engine (O3DE) runtime asset system.