Animation Components
The following topics provide information on the Animation components available in Open 3D Engine (O3DE).
| Component | Description |
|---|---|
| Actor | Adds a mesh group bound to a skeleton that can be driven by animation data from Anim Graph or Simple Motion components. |
| Anim Graph | Manages a set of assets that are built in the Animation Editor, including the animation graph, default parameter settings, and assigned motion set for the associated Actor. |
| Attachment | Allows an entity to be attached to a bone on the skeleton of another entity. |
| Simple LOD Distance | Sets the distance from the camera for each level of detail (LOD) of an Actor. |
| Simple Motion | Assigns a single motion to the associated Actor. This is a simpler alterative to the Anim Graph component. |
Actor
Use the Actor component to add an actor file to your entity in Open 3D Engine (O3DE).
Anim Graph
Use the AnimGraph component to adds an animation graph and motion set to your character.
Attachment
Use the Attachment component to attach an entity’s bone to a bone on the skeleton of another entity in Open 3D Engine.
Simple LOD Distance
Use the Simple LOD Distance component to set the distance for each actor LOD in Open 3D Engine (O3DE).
Simple Motion
Use the Simple Motion component to add motion effects to your actor in Open 3D Engine (O3DE).