Audio Components
Audio Area Environment
Use the Audio Area Environment component in O3DE to apply an environment effect to sounds that an entity triggers.
Audio Environment
Use the Audio Environment component to set up a default environment for an entity in Open 3D Engine.
Audio Listener
Use the Audio Listener component to add a virtual microphone in the Open 3D Engine environment.
Audio Preload
Use the Audio Area Environment component in Open 3D Engine to apply an environment effect to sounds that an entity triggers.
Audio Proxy
Use the Audio Proxy component in O3DE to provide a method of communication between multiple audio components.
Audio RTPC
Use the Audio RTPC component to set values at runtime that produce real-time tweaking of sounds in Open 3D Engine.
Audio Switch
Use the Audio Switch component to set up a default switch and switch states for an entity in O3DE.
Audio Trigger
Use the Audio Trigger component to set up play and stop triggers in your game in O3DE.
MiniAudio Listener
Use the MiniAudio Listener component to play audio in your game in O3DE.
MiniAudio Playback
Use the MiniAudio Playback component to play audio in your game in O3DE.
Multi-Position Audio
Use the Multi-Position Audio component to play sounds at multiple locations in Open 3D Engine.