Gameplay Components
Fly Camera Input
Use the Fly Camera Input component to add quickly add a controllable camera to your Open 3D Engine (O3DE) level.
Input
Use the Input component to bind raw input to events in Open 3D Engine (O3DE).
Input Component EBus Interface
Work with the Input component EBus (event bus) in Open 3D Engine.
Look-At
Use the Look-At component to force an entity to face another entity in your Open 3D Engine (O3DE) level.
Simple State
Use the Simple State component in Open 3D Engine (O3DE) to provide a simple state machine.
Tag
Use the Tag component to apply labels to entities in Open 3D Engine (O3DE).