NVIDIA PhysX Components
Cloth
The Open 3D Engine Cloth component.
PhysX Ball Joint
The Open 3D Engine PhysX Ball Joint component.
PhysX Character Controller
Use the PhysX Character Controller component to implement basic character interactions in Open 3D Engine (O3DE).
PhysX Character Gameplay
The PhysX Character Gameplay component provides example implementations of gameplay features such as gravity.
PhysX Dynamic Rigid Body
The PhysX Dynamic Rigid Body component creates a simulated or kinematic solid object that can move and collide with other PhysX entities.
PhysX Fixed Joint
The Open 3D Engine PhysX Fixed Joint component.
PhysX Force Region
Use the PhysX Force Region component to specify a region that applies physical force to entities.
PhysX Heightfield Collider
Use the PhysX Heightfield Collider component to create collision for heightfields such as terrain in Open 3D Engine (O3DE).
PhysX Hinge Joint
The Open 3D Engine PhysX Hinge Joint component.
PhysX Mesh Collider
The PhysX Mesh Collider component uses a PhysX Mesh asset to add a PhysX collider to an entity so that the entity can be included in PhysX simulation.
PhysX Primitive Collider
The PhysX Primitive Collider component adds a PhysX collider to an entity so that the entity can be included in PhysX simulation.
PhysX Prismatic Joint
The Open 3D Engine PhysX Prismatic Joint component.
PhysX Ragdoll
Use the PhysX Ragdoll component to create a physical representation of a character in the Open 3D Engine (O3DE) Animation Editor.
PhysX Shape Collider
The PhysX Shape Collider component adds a PhysX collider that utilizes a shape component to an entity so that the entity can be included in PhysX simulation.
PhysX Static Rigid Body
The PhysX Static Rigid Body component creates a static solid object that cannot move and collides with other PhysX entities.