Terrain Components
Refer to the Terrain Gem documentation for details on using the terrain system.
Terrain Detail Material
Open 3D Engine (O3DE) Terrain Detail Material reference.
Terrain Layer Spawner
Open 3D Engine (O3DE) Terrain Layer Spawner reference.
Terrain Macro Material
Open 3D Engine (O3DE) Terrain Macro Material component reference.
Terrain Physics Heightfield Collider
Open 3D Engine (O3DE) Terrain Physics Heightfield Collider component reference.
Terrain Surface Gradient List
Open 3D Engine (O3DE) Terrain Surface Gradient List component reference.
Terrain Surface Materials List
Open 3D Engine (O3DE) Terrain Surface Materials List component reference.
Terrain Height Gradient List
Use the Terrain Height Gradient List component in your Open 3D Engine (O3DE) level to convert gradients to height data.
Terrain World
The Terrain World component allows the bounds of the world and the height query resolution to be set.
Terrain World Debugger
The Terrain World Debugger component provides a means to display a wireframe or bounds representaion of the Terrain World.
Terrain World Renderer
The Terrain World Renderer component renders the terrain within the world.