Vegetation Filter Components
Add vegetation filters to control the distribution of vegetation areas in your Open 3D Engine (O3DE) level.
| Component | Description |
|---|---|
| Vegetation Altitude Filter | Limits the placement of vegetation to be on surfaces within the specified height range. |
| Vegetation Distance Between Filter | Defines the minimum distance required between vegetation instances. |
| Vegetation Distribution Filter | Limits the placement of vegetation to be within the specified value ranges. |
| Vegetation Shape Intersection Filter | Limits the placement of vegetation to be on surfaces that intersect the specified shape. |
| Vegetation Slope Filter | Limits the placement of vegetation to be only on surfaces within the specified surface angles. |
| Vegetation Surface Mask Depth Filter | Limits the placement of vegetation to be on surfaces within a specified depth between two surface tags. |
| Vegetation Surface Mask Filter | Filters out vegetation based on surface mask-to-tag mappings. |
Vegetation Altitude Filter
Use the Vegetation Altitude Filter component to limit vegetation to a range of heights in your Open 3D Engine (O3DE) level.
Vegetation Distance Between Filter
Use the Vegetation Distance Between Filter component to control the distance between vegetation instances in your Open 3D Engine (O3DE) level.
Vegetation Distribution Filter
Control the distribution of vegetation instances using gradients with the Vegetation Distribution Filter component in your Open 3D Engine (O3DE) level.
Vegetation Shape Intersection Filter
Use the Vegetation Shape Intersection Filter component to contain vegetation instance placement within the bounds of a shape in your Open 3D Engine (O3DE) level.
Vegetation Slope Filter
Use the Vegetation Slope Filter component to distribute vegetation within terrain slope limits in your Open 3D Engine (O3DE) level.
Vegetation Surface Mask Depth Filter
Limit the distribution of vegetation to the area surrounding surface tags with the Vegetation Surface Mask Depth Filter component in your Open 3D Engine (O3DE) level.
Vegetation Surface Mask Filter
Use the Vegetation Surface Mask Filter component to distribute vegetation based on surface tag weight in your Open 3D Engine (O3DE) level.