Vegetation Components
Vegetation Asset List
Organize vegetation assets into reusable asset lists with customized weights and settings in Open 3D Engine (O3DE).
Vegetation Asset List Combiner
Combine multiple vegetation asset lists with the Vegetation Asset List Combiner component in Open 3D Engine (O3DE).
Vegetation Asset Weight Selector
Create weight-based asset selection using gradients with the Vegetation Asset Weight Selector component in Open 3D Engine (O3DE).
Vegetation Layer Blender
Combine vegetation layers with the Vegetation Layer Blender component in Open 3D Engine (O3DE).
Vegetation Layer Blocker
Define areas where dynamic vegetation cannot spawn with the Vegetation Layer Blocker component in Open 3D Engine (O3DE).
Vegetation Layer Blocker (Mesh)
Define areas around a mesh or actor where dynamic vegetation cannot spawn with the Vegetation Layer Blocker (Mesh) component in Open 3D Engine (O3DE).
Vegetation Layer Debugger
View how vegetation layers are applied in your level with the Vegetation Layer Debugger component in Open 3D Engine (O3DE).
Vegetation Layer Spawner
Use the Vegetation Layer Spawner component to define areas and rules for procedurally placing dynamic vegetation or other static meshes in Open 3D Engine (O3DE).
Vegetation Area System
The Vegetation Area System component handles the placement and removal of vegetation instances based on its configured rules in Open 3D Engine (O3DE).
Vegetation Instance System
Manages and processes requests to create and destroy vegetation instances in Open 3D Engine (O3DE).