Interactivity and simulation
| Topic | Description |
|---|---|
| Physics | Simulate physics interactions in O3DE using NVIDIA PhysX for collisions and rigid bodies, and NVIDIA Cloth to simulate cloth. |
| Robotics | Create robotic simulations integrated with Robot Operating System (ROS) 2 in O3DE. |
| Prefabs | Learn about O3DE’s prefab system. |
| Audio | Control audio and sound effects in your game. |
| Input | Allow player input such as key presses and mouse clicks, to create an interactive experience in O3DE. |
| User interface | Create a user interface in your game such as with images, text, buttons, menus, scroll boxes, and heads-up displays (HUDs). |
| Navigation and pathfinding | Create a navigation mesh and find walkable paths between entities and positions. |
Audio
Use Open 3D Engine’s Audio Translation Layer (ATL) and Audio Controls Editor (ACE) to develop your game audio without affecting game logic.
Input
Learn how to use the game input system in Open 3D Engine.
Navigation and Pathfinding
Create a navigation mesh and find walkable paths between entities and positions.
Physics
Use NVIDIA PhysX to simulate rigid body physics, cloth, and create triggers in Open 3D Engine (O3DE).
Prefabs
Robotics
Learn how to create robotics simulation in Open 3D Engine (O3DE) with ROS 2.
User Interface
Use the UI Editor to create and customize various user interface elements in Open 3D Engine.