Implementing New Fonts
You can add fonts to your game UI in O3DE by saving the font asset to your game project and creating an .xml file that contains specifics for that font, such as the path to the font file and parameters that affect the font’s appearance. You can combine multiple font assets into a single font family and further customize text appearance using
Text Markup.
Using the procedures in this section, you can:
Adding New Fonts
Add new font assets to your Open 3D Engine game UI.
Creating Font Families
Combine multiple font assets to create a font family group to use in your game UI in Open 3D Engine.
Configuring Font Rendering Quality
Specify how fonts render in Open 3D Engine’s UI system.
Configuring Font Properties
Configure font properties such as asset path and effects for your game UI in Open 3D Engine.