Working with UI Slices
The UI system uses the slices technology, which is a cascaded data management system for entities. This slice technology is similar to what the main O3DE Editor uses, but the user interface and some of the requirements are slightly different for the UI system.
Creating a UI Slice
Creating a UI Slice
Instantiating a UI Slice
Instantiate a UI Slice in Open 3D Engine (O3DE)
Cascaded UI Slices
Create a cascaded UI slice in Open 3D Engine’s UI Editor .
Detached UI Slices
Create a detached UI slice in Open 3D Engine’s UI Editor .
Modifying UI Slices
Modify a UI slice and push the changes in Open 3D Engine’s UI Editor.
Editing UI Slices
Edit a UI slice in a new tab in Open 3D Engine’s UI Editor .
Flagging Dynamic Slices
Flag dynamic slices in Open 3D Engine’s UI Editor .