Packaging and Release
The topics in this section provide information about how to prepare and package your Open 3D Engine (O3DE) project for release, and create content patch packages for post release updates.
Section topics
| Topic | Description |
|---|---|
| Creating a Project Game Release Layout for Windows | Learn how to create an O3DE project game release layout for Windows manually. |
| Creating a Content Patch Update Package | Learn how to create updated asset bundles for content patches and release updates. |
| Project Export | Learn how to use the Project Export CLI to automate preparing your project for release. |
| Asset Bundler | Learn how to manage your assets and package them into asset bundles. |
| Troubleshooting | Tips, tricks, and advice for troubleshooting issues with packaging O3DE projects. |
Windows Release Build
Learn how to create an Open 3D Engine (O3DE) project game release layout for Windows.
Content Patch Package
Learn how to create an Open 3D Engine (O3DE) content update patch package for your released project.
Asset Bundler
Learn how to manage your assets and package them into asset bundles in Open 3D Engine (O3DE).
Troubleshooting
Tips, tricks, and advice for troubleshooting issues with packaging Open 3D Engine (O3DE) projects.
Project Export
Learn how to use the Project Export CLI tooling to automate packaging and release of projects