Bundle Game Assets in Open 3D Engine
Open 3D Engine (O3DE) provides a set of tools for intelligently bundling assets and managing your game’s product and source dependencies. Use these tools to package only the assets that your game project currently uses and to reduce your product’s overall deployment size and complexity.
Section topics
| Topic | Description |
|---|---|
| Bundling Project Assets for Release | When preparing your O3DE project for release, optimize your project assets by packaging them into asset bundles. |
| Resolving Missing Assets | Learn how to resolve missing assets and their dependencies. |
| Verifying Asset Bundles | Learn about the tools and processes for managing and verifying your game project’s assets. |
| Tagging Asset Files | Learn how to add and support tags for your asset files. |
| Asset List Comparison Operations | Learn about the features of the Asset Bundler Batch tool, which you use to create and compare asset lists for delivery of your game project. |
| Default Dependencies | Learn about default dependency files and how to edit them. |
| Asset Bundler Concepts and Terms | Look up the concepts and terminology used in asset bundling. |
| Asset Bundler Command Line Reference | Browse the full reference for commands and options that the AssetBundlerBatch tool uses. |
What is the Open 3D Engine Asset Bundler?
The Open 3D Engine Asset Bundler is a tool that you use to package and deploy the actual assets that are used in your game. This tool also provides timelier and more efficient content updates and patches.
Bundling Project Assets for Release
Learn how to manage your assets and package them into asset bundles in Open 3D Engine (O3DE).
Resolving Missing Assets
Resolve missing assets in your O3DE game project.
Verifying Bundles
Verify that the assets in your O3DE project are properly bundled and referenced.
Using the File Tagging System to Include or Exclude Assets
Use the Open 3D Engine Asset Editor to create file tag rules for including and excluding files in your asset bundles for processing by the Asset Bundler. Rules are composed of pattern matching logic and file tag strings.
Asset List Comparison Operations
Learn about the comparison operations used in bundling assets with Open 3D Engine.
Default dependencies for O3DE projects
Edit and update default dependency files to ensure that game-wide assets are always packaged as part of a bundle.
Concepts and Terms
Learn about O3DE Asset Bundler terms and concepts. The Asset Bundler helps make the process of bundling the necessary assets for a game release more efficient.
CLI Reference
Command reference for the Open 3D Engine Asset Bundler command-line tool, AssetBundlerBatch. This reference covers the available commands, their options, and basic use cases.