Animation editor

Actions

You can add an action to a state or transition in an Open 3D Engine Animation Editor animation graph to trigger a parameter value change.

Advanced_RinLocomotion Sample

Use the Rin Locomotion sample level to learn how the O3DE Animation Editor uses actors, motion sets, and animation graphs to control character behavior.

Anim Graph Interface

Learn more about the user interface for the animation graph.

Animation Editor Nodes

See the following Animation Editor nodes when creating your animation graph in Open 3D Engine.

Animation Editor User Interface

View the Animation Editor interface in Open 3D Engine.

Blend N Node

Learn how to use the Blend N node in Open 3D Engine Animation Editor to customize input weights when blending a number of input nodes.

Blend Two (Legacy) Node

Use the Blend Two (Legacy) node for backward compatibility in Open 3D Engine Animation Editor to blend two nodes.

Blend Two Additive Node

Learn how to use the Blend Two Additive node in Open 3D Engine Animation Editor to additively blend two input poses.

Blend Two Node

Use the Blend Two node in Open 3D Engine Animation Editor to blend two nodes that do not need additive blending.

Blending Poses with Blend Nodes

Learn how to blend poses using blend nodes in the Open 3D Engine Animation Editor .

Controller Nodes

See the following controller nodes in Open 3D Engine.

Creating and Visualizing Blend Spaces

Learn how to use blend spaces in the Animation Editor.

Creating Blend Trees

Learn how to create blend trees in the O3DE Animation Editor.

Creating Simulated Objects

Create simulated objects that move with your character (actor) in Open 3D Engine.

Customizing EMotionFX Objects

Customize EMotionFX objects in the O3DE Animation Editor.

Customizing State Machine Routing with Sparse Motion Sets

Use custom state machines to control motions in the Animation Editor for Open 3D Engine.

Getting Started with the Animation Editor

Use the Animation Editor quick start to animate a character in Open 3D Engine.

Motion Sets Interface

Learn more about the user interface for motion sets in the Animation Editor .

Motions Interface

Learn more about the user interface for the Motions pane in the Animation Editor .

Pose Subtract Node

Use the Pose Subtract node in Open 3D Engine Animation Editor to subtract one pose from another.

Ragdoll

Learn how to use a ragdoll to simulate realistic behaviors of a character in the animation system of Open 3D Engine (O3DE).

Retargeting Motions

Retarget motions and animations from one actor to another actor in the Open 3D Engine Animation Editor .

Simple_JackLocomotion Sample

Use the Simple Jack Locomotion sample level to learn how the O3DE Animation Editor uses actors, motion sets, and animation graphs to control character behavior.

Simplify Node Groups with Hub Nodes

Use Hub nodes in Open 3D Engine’s Animation Editor to simplify transitions between groups of nodes in an animation graph.

Using Math Nodes

Use the Animation Editor ’s math nodes to perform math operations in Open 3D Engine.

Using Morph Targets to Deform Characters

Use morph targets to deform characters in the Open 3D Engine Animation Editor .

Using Tags with Animation Graphs

Learn how to use tags with animation graphs (AnimGraphs) in the O3DE Animation Editor.